module.exports = {
  "1001": {
    "des": "行动后回复自身1点怒气",
    "key1": "action_anger",
    "value1": 1
  },
  "1002": {
    "des": "行动后回复自身2点怒气",
    "key1": "action_anger",
    "value1": 2
  },
  "1003": {
    "des": "追加的普通攻击必定暴击（追加的普通攻击不会回复怒气）",
    "key1": "add_d_s_crit",
    "value1": true
  },
  "1004": {
    "des": "攻击+150",
    "key1": "atk",
    "value1": 150
  },
  "1005": {
    "des": "攻击+150，生命+1500",
    "key1": "atk",
    "value1": 150,
    "key2": "maxHP",
    "value2": 1500
  },
  "1006": {
    "des": "攻击+300",
    "key1": "atk",
    "value1": 300
  },
  "1007": {
    "des": "攻击+300，生命+3000",
    "key1": "atk",
    "value1": 300,
    "key2": "maxHP",
    "value2": 3000
  },
  "1008": {
    "des": "释放技能后，给己方前排附加1个减伤盾，减免直接伤害的百分比由20%提升至32%",
    "key1": "buffArg",
    "value1": 0.32
  },
  "1009": {
    "des": "每回合中毒伤害，由自身攻击伤害的80%提升至125%",
    "key1": "buffArg",
    "value1": 1.25
  },
  "1010": {
    "des": "每回合中毒伤害，由自身攻击伤害的100%提升至160%",
    "key1": "buffArg",
    "value1": 1.6
  },
  "1011": {
    "des": "释放技能后，给己方前排英雄附加减伤盾，持续时间增加至2回合",
    "key1": "buffDuration",
    "value1": 2
  },
  "1012": {
    "des": "释放技能沉默目标的概率提升至65%",
    "key1": "buffRate",
    "value1": 0.65
  },
  "1013": {
    "des": "释放技能眩晕目标的概率提升至65%",
    "key1": "buffRate",
    "value1": 0.65
  },
  "1014": {
    "des": "技能攻击使目标灼烧的概率提升至65%",
    "key1": "buffRate",
    "value1": 0.65
  },
  "1015": {
    "des": "释放技能附加眩晕的概率提升至70%",
    "key1": "buffRate",
    "value1": 0.7
  },
  "1016": {
    "des": "技能攻击使目标灼烧的概率提升至96%",
    "key1": "buffRate",
    "value1": 0.96
  },
  "1017": {
    "des": "技能对灼烧目标造成的伤害额外增加50%",
    "key1": "burn_att_change_skill",
    "value1": "{\"amplify\":0.5}"
  },
  "1018": {
    "des": "普通攻击对灼烧目标造成的伤害额外增加80%",
    "key1": "burn_att_change_normal",
    "value1": "{\"amplify\":0.8}"
  },
  "1019": {
    "des": "释放技能时，对灼烧目标的暴击几率额外增加50%",
    "key1": "burn_att_change_skill",
    "value1": "{\"crit\":0.5}"
  },
  "1020": {
    "des": "释放技能时，如果目标处于灼烧状态，附加晕眩的概率提升至50%",
    "key1": "burn_buff_change_skill",
    "value1": "{\"buffRate\":0.5}"
  },
  "1021": {
    "des": "受到灼烧状态敌人攻击时，受到的直接伤害降低40%",
    "key1": "burn_hit_reduction",
    "value1": 0.4
  },
  "1022": {
    "des": "暴击几率+3%",
    "key1": "crit",
    "value1": 0.03
  },
  "1023": {
    "des": "暴击几率+4%",
    "key1": "crit",
    "value1": 0.04
  },
  "1024": {
    "des": "暴击几率+5%",
    "key1": "crit",
    "value1": 0.05
  },
  "1025": {
    "des": "暴击几率+6%",
    "key1": "crit",
    "value1": 0.06
  },
  "1026": {
    "des": "暴击几率+8%",
    "key1": "crit",
    "value1": 0.08
  },
  "1027": {
    "des": "暴击几率+10%",
    "key1": "crit",
    "value1": 0.1
  },
  "1028": {
    "des": "抗暴几率+6%",
    "key1": "critDef",
    "value1": 0.06
  },
  "1029": {
    "des": "抗暴几率+8%",
    "key1": "critDef",
    "value1": 0.08
  },
  "1030": {
    "des": "暴伤减免+8%",
    "key1": "slayDef",
    "value1": 0.08
  },
  "1031": {
    "des": "抗暴几率+10%",
    "key1": "critDef",
    "value1": 0.1
  },
  "1032": {
    "des": "抗暴几率+12%",
    "key1": "critDef",
    "value1": 0.12
  },
  "1033": {
    "des": "初始怒气+2",
    "key1": "curAnger",
    "value1": 2
  },
  "1034": {
    "des": "死亡时释放1次技能",
    "key1": "died_use_skill",
    "value1": true
  },
  "1035": {
    "des": "闪避几率+3%",
    "key1": "dodgeRate",
    "value1": 0.03
  },
  "1036": {
    "des": "闪避几率+4%",
    "key1": "dodgeRate",
    "value1": 0.04
  },
  "1037": {
    "des": "闪避几率+5%",
    "key1": "dodgeRate",
    "value1": 0.05
  },
  "1038": {
    "des": "闪避几率+6%",
    "key1": "dodgeRate",
    "value1": 0.06
  },
  "1039": {
    "des": "闪避几率+8%",
    "key1": "dodgeRate",
    "value1": 0.08
  },
  "1040": {
    "des": "闪避几率+10%",
    "key1": "dodgeRate",
    "value1": 0.1
  },
  "1041": {
    "des": "敌方每阵亡1人，自身伤害增加15%",
    "key1": "enemy_died_amp",
    "value1": 0.15
  },
  "1042": {
    "des": "战斗第1回合造成的伤害增加50%",
    "key1": "first_buff",
    "value1": "{\"buffId\":\"amplify\",\"buffArg\":0.5,\"duration\":1,\"buff_tg\":\"team_self\"}"
  },
  "1043": {
    "des": "战斗第1回合无敌，免疫所有伤害和控制效果（无敌效果不会被清除）",
    "key1": "first_buff",
    "value1": "{\"buffId\":\"invincibleSuper\",\"duration\":1,\"buff_tg\":\"team_self\"}"
  },
  "1044": {
    "des": "战斗第1回合造成的伤害必定暴击",
    "key1": "first_crit",
    "value1": true
  },
  "1045": {
    "des": "战斗第1回合攻击必定暴击",
    "key1": "first_crit",
    "value1": true
  },
  "1046": {
    "des": "被治疗量+10%",
    "key1": "healAdd",
    "value1": 0.1
  },
  "1047": {
    "des": "受到的治疗量+50%",
    "key1": "healAdd",
    "value1": 0.5
  },
  "1048": {
    "des": "受到攻击时有35%的概率给攻击者附加灼烧状态，持续2回合",
    "key1": "hit_buff",
    "value1": "{\"buffId\":\"burn\",\"buffArg\":0.2,\"duration\":2,\"buffRate\":0.35}"
  },
  "1049": {
    "des": "受到普通攻击时，有50%的概率给攻击自己的英雄附加中毒效果，每回合对目标造成自身攻击伤害160%的中毒伤害，持续2回合",
    "key1": "hit_buff",
    "value1": "{\"buffId\":\"poison\",\"buffArg\":1.6,\"duration\":2,\"buffRate\":0.5}"
  },
  "1050": {
    "des": "受到普通攻击后，降低攻击自己的英雄1点怒气",
    "key1": "hit_less_anger",
    "value1": 1
  },
  "1051": {
    "des": "受到普通攻击后，降低攻击自己的英雄2点怒气",
    "key1": "hit_less_anger",
    "value1": 2
  },
  "1052": {
    "des": "受到技能或普攻直接伤害的50%反弹给攻击者",
    "key1": "hit_rebound",
    "value1": 0.5
  },
  "1053": {
    "des": "受到技能或普攻直接伤害的80%反弹给攻击者",
    "key1": "hit_rebound",
    "value1": 0.8
  },
  "1054": {
    "des": "受到直接伤害的12%转化为生命，治疗己方全体目标",
    "key1": "hit_turn_rate",
    "value1": 0.12,
    "key2": "hit_turn_tg",
    "value2": "team_all"
  },
  "1055": {
    "des": "受到直接伤害的16%转化为生命治疗己方生命最少的3个目标",
    "key1": "hit_turn_rate",
    "value1": 0.16,
    "key2": "hit_turn_tg",
    "value2": "team_minHp_3"
  },
  "1056": {
    "des": "受到直接伤害的24%转化为生命治疗己方生命最少的3个目标",
    "key1": "hit_turn_rate",
    "value1": 0.08,
    "key2": "hit_turn_tg",
    "value2": "team_minHp_3"
  },
  "1057": {
    "des": "命中几率+3%",
    "key1": "hitRate",
    "value1": 0.03
  },
  "1058": {
    "des": "命中几率+4%",
    "key1": "hitRate",
    "value1": 0.04
  },
  "1059": {
    "des": "命中几率+5%",
    "key1": "hitRate",
    "value1": 0.05
  },
  "1060": {
    "des": "命中几率+6%",
    "key1": "hitRate",
    "value1": 0.06
  },
  "1061": {
    "des": "命中几率+8%",
    "key1": "hitRate",
    "value1": 0.08
  },
  "1062": {
    "des": "命中几率+10%",
    "key1": "hitRate",
    "value1": 0.1
  },
  "1063": {
    "des": "命中几率+12%",
    "key1": "hitRate",
    "value1": 0.12
  },
  "1064": {
    "des": "直接伤害击杀目标后追加1次普通攻击（追加的普通攻击不会回复怒气）",
    "key1": "kill_add_d_s",
    "value1": true
  },
  "1065": {
    "des": "直接伤害每次击杀目标，自身伤害增加16%，可叠加，持续至战斗结束",
    "key1": "kill_amp",
    "value1": 0.16
  },
  "1066": {
    "des": "直接伤害击杀目标后回复自身1点怒气",
    "key1": "kill_anger",
    "value1": 1
  },
  "1067": {
    "des": "直接伤害击杀目标回复自身1点怒气",
    "key1": "kill_anger",
    "value1": 1
  },
  "1068": {
    "des": "直接伤害击杀目标回复2点怒气",
    "key1": "kill_anger",
    "value1": 2
  },
  "1069": {
    "des": "直接伤害每击杀1个目标，自身暴击概率增加20%，可叠加，持续至战斗结束",
    "key1": "kill_crit",
    "value1": 0.2
  },
  "1070": {
    "des": "直接伤害击杀目标后，回复自身生命上限的30%的生命",
    "key1": "kill_heal",
    "value1": 0.3
  },
  "1071": {
    "des": "直接伤害击杀目标后，下回合攻击必定暴击",
    "key1": "kill_must_crit",
    "value1": true
  },
  "1072": {
    "des": "战斗中自身生命每降低10%，造成的伤害增加5%",
    "key1": "low_hp_amp",
    "value1": 0.05
  },
  "1073": {
    "des": "战斗中自身生命每降低10%，暴击几率增加5%",
    "key1": "low_hp_crit",
    "value1": 0.05
  },
  "1074": {
    "des": "释放普通攻击后回复自身1点怒气",
    "key1": "normal_add_anger",
    "value1": 1
  },
  "1075": {
    "des": "普通攻击后额外回复1点怒气",
    "key1": "normal_add_anger",
    "value1": 1
  },
  "1076": {
    "des": "普通攻击造成的伤害增加50%",
    "key1": "normal_attack_amp",
    "value1": 0.5
  },
  "1077": {
    "des": "释放技能时，如果目标处于灼烧状态，技能直接伤害的50%转化为生命，治疗自己",
    "key1": "skill_burn_turn_heal",
    "value1": 0.5
  },
  "1078": {
    "des": "普通攻击时，如果目标处于灼烧状态，直接伤害的80%转化为生命，治疗自己",
    "key1": "normal_burn_turn_heal",
    "value1": 0.8
  },
  "1079": {
    "des": "普通攻击后自身伤害增加10%，持续7回合，效果可叠加",
    "key1": "normal_later_buff",
    "value1": "{\"buffId\":\"amplify\",\"buffArg\":0.1,\"duration\":7,\"buffRate\":1,\"buff_tg\":\"team_self\"}"
  },
  "1080": {
    "des": "普通攻击有40%概率给目标附加灼烧状态，持续2回合",
    "key1": "normal_later_buff",
    "value1": "{\"buffId\":\"burn\",\"buffArg\":0.2,\"duration\":2,\"buffRate\":0.4}"
  },
  "1081": {
    "des": "普通攻击有80%概率给目标附加灼烧状态，持续2回合",
    "key1": "normal_later_buff",
    "value1": "{\"buffId\":\"burn\",\"buffArg\":0.2,\"duration\":2,\"buffRate\":0.8}"
  },
  "1082": {
    "des": "释放普通攻击后，给目标附加1个持续治疗效果，每回合回复风伯最大攻击32%的生命，持续2回合",
    "key1": "normal_later_buff",
    "value1": "{\"buffId\":\"recover\",\"buffArg\":0.32,\"duration\":2,\"buffRate\":1}"
  },
  "1083": {
    "des": "释放普通攻击降低目标1点怒气",
    "key1": "normal_less_anger",
    "value1": 1
  },
  "1084": {
    "des": "普通攻击后降低目标1点怒气",
    "key1": "normal_less_anger",
    "value1": 1
  },
  "1085": {
    "des": "伤害减免+8%",
    "key1": "reduction",
    "value1": 0.08
  },
  "1086": {
    "des": "伤害减免+10%",
    "key1": "reduction",
    "value1": 0.1
  },
  "1087": {
    "des": "伤害减免+12%",
    "key1": "reduction",
    "value1": 0.12
  },
  "1088": {
    "des": "复活本方第1位阵亡的英雄，并恢复其50%的生命，每场战斗只可触发1次",
    "key1": "resurgence_team",
    "value1": 0.5
  },
  "1089": {
    "des": "攻击加成+4%",
    "key1": "self_atk_add",
    "value1": 0.04
  },
  "1090": {
    "des": "攻击加成+8%",
    "key1": "self_atk_add",
    "value1": 0.08
  },
  "1091": {
    "des": "攻击加成+10%",
    "key1": "self_atk_add",
    "value1": 0.1
  },
  "1092": {
    "des": "攻击加成+12%",
    "key1": "self_atk_add",
    "value1": 0.12
  },
  "1093": {
    "des": "攻击加成+16%",
    "key1": "self_atk_add",
    "value1": 0.16
  },
  "1094": {
    "des": "攻击加成+20%",
    "key1": "self_atk_add",
    "value1": 0.2
  },
  "1095": {
    "des": "生命加成8%",
    "key1": "self_maxHP_add",
    "value1": 0.08
  },
  "1096": {
    "des": "生命加成+8%",
    "key1": "self_maxHP_add",
    "value1": 0.08
  },
  "1097": {
    "des": "生命加成+12%",
    "key1": "self_maxHP_add",
    "value1": 0.12
  },
  "1098": {
    "des": "生命加成+15%",
    "key1": "self_maxHP_add",
    "value1": 0.15
  },
  "1099": {
    "des": "生命加成+16%",
    "key1": "self_maxHP_add",
    "value1": 0.16
  },
  "1100": {
    "des": "自身生命增加30%",
    "key1": "self_maxHP_add",
    "value1": 0.3
  },
  "1101": {
    "des": "释放技能后追加1次普通攻击（追加的普通攻击不会回复怒气）",
    "key1": "skill_add_d_s",
    "value1": true
  },
  "1102": {
    "des": "释放技能后回复全体队友1点怒气",
    "key1": "skill_anger_a",
    "value1": 1
  },
  "1103": {
    "des": "释放技能后，回复己方后排1点怒气",
    "key1": "skill_anger_back",
    "value1": 1
  },
  "1104": {
    "des": "释放技能后，回复当前本方阵容站位最靠前的英雄4点怒气",
    "key1": "skill_anger_first",
    "value1": 4
  },
  "1105": {
    "des": "释放技能后回复自身1点怒气",
    "key1": "skill_anger_s",
    "value1": 1
  },
  "1106": {
    "des": "释放技能回复自身1点怒气",
    "key1": "skill_anger_s",
    "value1": 1
  },
  "1107": {
    "des": "释放技能后回复自身2点怒气",
    "key1": "skill_anger_s",
    "value1": 2
  },
  "1108": {
    "des": "技能造成的伤害增加25%",
    "key1": "skill_attack_amp",
    "value1": 0.25
  },
  "1109": {
    "des": "技能伤害+30%",
    "key1": "skill_attack_amp",
    "value1": 0.3
  },
  "1110": {
    "des": "释放技能不消耗怒气的几率提升至64%",
    "key1": "skill_free",
    "value1": 0.24
  },
  "1111": {
    "des": "释放技能有30%的几率不消耗怒气",
    "key1": "skill_free",
    "value1": 0.3
  },
  "1112": {
    "des": "释放技能有30%的概率不消耗怒气",
    "key1": "skill_free",
    "value1": 0.3
  },
  "1113": {
    "des": "释放技能有40%几率不消耗怒气",
    "key1": "skill_free",
    "value1": 0.4
  },
  "1114": {
    "des": "技能造成的治疗量增加25%",
    "key1": "skill_heal_amp",
    "value1": 0.25
  },
  "1115": {
    "des": "释放技能有45%概率附加眩晕效果，持续1回合",
    "key1": "skill_later_buff",
    "value1": "{\"buffId\":\"dizzy\",\"duration\":1,\"buffRate\":0.45}"
  },
  "1116": {
    "des": "释放技能有80%概率附加晕眩，持续1回合",
    "key1": "skill_later_buff",
    "value1": "{\"buffId\":\"dizzy\",\"duration\":1,\"buffRate\":0.8}"
  },
  "1117": {
    "des": "释放技能后，给除自己外己方生命最少的英雄英雄附加无敌盾，持续2回合（若场上只剩哪吒，不会释放无敌护盾）",
    "key1": "skill_later_buff",
    "value1": "{\"buffId\":\"invincible\",\"duration\":2,\"buff_tg\":\"friend_minHp_1\",\"buffRate\":1}"
  },
  "1118": {
    "des": "释放技能后，给目标附加1个持续治疗效果，每回合回复风伯的最大攻击20%的生命，持续2回合",
    "key1": "skill_later_buff",
    "value1": "{\"buffId\":\"recover\",\"buffArg\":0.2,\"duration\":2,\"buffRate\":1}"
  },
  "1119": {
    "des": "释放技能后有40%概率追加1次技能，对敌方后排造成86%法术伤害",
    "key1": "skill_later_skill",
    "value1": "{\"type\":\"attack\",\"mul\":0.86,\"damageType\":\"mag\",\"targetType\":\"enemy_horizontal_back\",\"rate\":0.4}"
  },
  "1120": {
    "des": "技能目标每减少1个，技能伤害增加15%",
    "key1": "skill_less_amp",
    "value1": 0.15
  },
  "1121": {
    "des": "释放技能后降低目标1点怒气",
    "key1": "skill_less_anger",
    "value1": 1
  },
  "1122": {
    "des": "释放普通攻击后降低目标1点怒气",
    "key1": "normal_less_anger",
    "value1": 1
  },
  "1123": {
    "des": "释放技能后降低目标2点怒气",
    "key1": "skill_less_anger",
    "value1": 2
  },
  "1124": {
    "des": "技能直接伤害的40%转化为生命，治疗己方生命最少的队友",
    "key1": "skill_turn_rate",
    "value1": 0.4,
    "key2": "skill_turn_tg",
    "value2": "team_minHp_1"
  },
  "1125": {
    "des": "技能直接伤害的50%转化为生命，治疗己方生命最少的队友",
    "key1": "skill_turn_rate",
    "value1": 0.5,
    "key2": "skill_turn_tg",
    "value2": "team_minHp_1"
  },
  "1126": {
    "des": "全体上阵英雄伤害加成+5%",
    "key1": "team_amplify_add",
    "value1": 0.05
  },
  "1127": {
    "des": "全体上阵英雄造成的伤害增加20%",
    "key1": "team_amplify_add",
    "value1": 0.2
  },
  "1128": {
    "des": "全体上阵英雄攻击加成+8%",
    "key1": "team_atk_add",
    "value1": 0.08
  },
  "1129": {
    "des": "全体上阵英雄攻击加成+9%",
    "key1": "team_atk_add",
    "value1": 0.09
  },
  "1130": {
    "des": "全体上阵英雄攻击增加20%",
    "key1": "team_atk_add",
    "value1": 0.2
  },
  "1131": {
    "des": "全体上阵英雄暴击几率增加20%",
    "key1": "team_crit_add",
    "value1": 0.2
  },
  "1132": {
    "des": "全体上阵英雄抗暴几率+5%",
    "key1": "team_critDef_add",
    "value1": 0.05
  },
  "1133": {
    "des": "全体上阵英雄闪避几率+5%",
    "key1": "team_dodgeRate_add",
    "value1": 0.05
  },
  "1134": {
    "des": "全体上阵英雄命中几率+5%",
    "key1": "team_hitRate_add",
    "value1": 0.05
  },
  "1135": {
    "des": "全体上阵英雄命中几率+6%",
    "key1": "team_hitRate_add",
    "value1": 0.06
  },
  "1136": {
    "des": "全体上阵英雄生命加成+8%",
    "key1": "team_maxHP_add",
    "value1": 0.08
  },
  "1137": {
    "des": "全体上阵英雄生命增加20%",
    "key1": "team_maxHP_add",
    "value1": 0.2
  },
  "1138": {
    "des": "全体上阵英雄防御加成+8%",
    "key1": "team_phyDef_add",
    "value1": 0.08,
    "key2": "team_magDef_add",
    "value2": 0.08
  },
  "1139": {
    "des": "全体上阵英雄伤害减免+5%",
    "key1": "team_reduction_add",
    "value1": 0.05
  },
  "1140": {
    "des": "全体上阵英雄伤害减免+6%",
    "key1": "team_reduction_add",
    "value1": 0.06
  },
  "1141": {
    "des": "全体上阵英雄伤害减免增加20%",
    "key1": "team_reduction_add",
    "value1": 0.2
  },
  "1142": {
    "des": "全体上阵英雄暴伤减免+5%",
    "key1": "team_slayDef_add",
    "value1": 0.05
  },
  "2001": {
    "des": "暴击伤害+5%",
    "key1": "slay",
    "value1": 0.05
  },
  "2002": {
    "des": "攻击+300（英雄100级后每升1级攻击额外+9）",
    "key1": "atk",
    "value1": 300,
    "key2": "atk_grow",
    "value2": 9
  },
  "2003": {
    "des": "生命+2000（英雄100级后每升1级生命额外+60）",
    "key1": "maxHP",
    "value1": 2000,
    "key2": "maxHP_grow",
    "value2": 60
  },
  "2004": {
    "des": "物理防御+200（英雄100级后每升1级额外+6）",
    "key1": "phyDef",
    "value1": 200,
    "key2": "phyDef_grow",
    "value2": 6
  },
  "2005": {
    "des": "法术防御+200（英雄100级后每升1级额外+6）",
    "key1": "magDef",
    "value1": 200,
    "key2": "magDef_grow",
    "value2": 6
  },
  "2006": {
    "des": "攻击+900（英雄100级后每升1级攻击额外+27）",
    "key1": "atk",
    "value1": 900,
    "key2": "atk_grow",
    "value2": 27
  },
  "2007": {
    "des": "生命+6000(英雄100级后每升1级生命额外+180)",
    "key1": "maxHP",
    "value1": 6000,
    "key2": "maxHP_grow",
    "value2": 180
  },
  "2008": {
    "des": "物理防御+600（英雄100级后每升1级额外+18）",
    "key1": "phyDef",
    "value1": 600,
    "key2": "phyDef_grow",
    "value2": 18
  },
  "2009": {
    "des": "法术防御+600（英雄100级后每升1级额外+18）",
    "key1": "magDef",
    "value1": 600,
    "key2": "magDef_grow",
    "value2": 18
  },
  "2010": {
    "des": "抗暴概率+8%",
    "key1": "critDef",
    "value1": 0.08
  },
  "2011": {
    "des": "暴击概率+8%",
    "key1": "crit",
    "value1": 0.08
  },
  "2012": {
    "des": "伤害+5%",
    "key1": "amplify",
    "value1": 0.05
  },
  "2013": {
    "des": "伤害减免+5%",
    "key1": "reduction",
    "value1": 0.05
  },
  "2014": {
    "des": "攻击目标越少，沉默概率提升越高，最多对1个目标提高72%的沉默概率。（只对当前有沉默效果的英雄生效）",
    "key1": "less_skill_buffRate",
    "value1": 0.72
  },
  "2015": {
    "des": "攻击目标越少，眩晕概率提升越高，最多提高48%的眩晕概率。（只对当前有眩晕效果的英雄生效）",
    "key1": "less_skill_buffRate",
    "value1": 0.48
  },
  "2016": {
    "des": "攻击目标越少，麻痹概率提升越高，最多对1个目标提高72%的麻痹概率。（只对当前有麻痹效果的英雄生效）",
    "key1": "less_skill_buffRate",
    "value1": 0.72
  },
  "2017": {
    "des": "攻击目标越少，灼烧概率提升越高，最多可对1个目标提高60%的灼烧概率",
    "key1": "less_skill_buffRate",
    "value1": 0.6,
    "key2": "less_normal_buffRate",
    "value2": 0.6
  },
  "2018": {
    "des": "攻击目标越少，灼烧概率提升越高，最多可对1个目标提高96%的灼烧概率",
    "key1": "less_skill_buffRate",
    "value1": 0.96,
    "key2": "less_normal_buffRate",
    "value2": 0.96
  },
  "2019": {
    "des": "攻击目标越少，中毒概率提升越高，最多可对1个目标提高60%的中毒概率",
    "key1": "less_skill_buffRate",
    "value1": 0.6
  },
  "2020": {
    "des": "攻击目标越少，中毒伤害提升越高，最多可对1个目标提高60%的中毒伤害",
    "key1": "less_buff_arg",
    "value1": 0.6
  },
  "2021": {
    "des": "保护目标越少，减少效果越高，最高可以减少36%的直接伤害。（只对当前有减伤护盾的英雄生效）",
    "key1": "less_buff_arg",
    "value1": 0.6
  },
  "2022": {
    "des": "反伤增加30%（只对当前有反伤效果的英雄生效）",
    "key1": "hit_rebound_add",
    "value1": 0.3
  },
  "2023": {
    "des": "伤害+12%",
    "key1": "amplify",
    "value1": 0.12
  },
  "2024": {
    "des": "击杀目标回复自身1点怒气。",
    "key1": "kill_anger",
    "value1": 1
  },
  "2025": {
    "des": "技能直接伤害转化为血量治疗当前血量最少的英雄的比例提升18%。（只对当前有技能转治疗的辅助英雄生效）",
    "key1": "skill_turn_rate",
    "value1": 0.18
  },
  "2026": {
    "des": "治疗英雄释放技能时，对己方血量最少英雄造成治疗效果额外提升55%",
    "key1": "heal_min_hp_rate",
    "value1": 0.55
  },
  "2027": {
    "des": "抗暴概率+20%",
    "key1": "critDef",
    "value1": 0.2
  },
  "2028": {
    "des": "初始怒气增加1点",
    "key1": "curAnger",
    "value1": 1
  },
  "2029": {
    "des": "中毒状态延长1回合",
    "key1": "poison_duration",
    "value1": 1
  },
  "2030": {
    "des": "灼烧状态额外延长1回合",
    "key1": "burn_duration",
    "value1": 1
  },
  "2031": {
    "des": "伤害+18%",
    "key1": "amplify",
    "value1": 0.18
  },
  "2032": {
    "des": "暴击伤害+12%",
    "key1": "slay",
    "value1": 0.12
  },
  "2033": {
    "des": "暴击概率+20%",
    "key1": "crit",
    "value1": 0.2
  },
  "2034": {
    "des": "伤害减免+12%",
    "key1": "reduction",
    "value1": 0.12
  },
  "2035": {
    "des": "技能的治疗效果提升25%，同时为技能目标附加1个免伤盾，受到直接伤害降低12%，持续1回合。",
    "key1": "skill_heal_amp",
    "value1": 0.25,
    "key2": "skill_later_buff",
    "value2": "{\"buffId\":\"reduction\",\"duration\":1,\"buffRate\":1,\"buffArg\":0.12}"
  },
  "2036": {
    "des": "攻击单体目标时额外降低目标1点怒气。",
    "key1": "single_less_anger",
    "value1": 1
  },
  "2037": {
    "des": "普通攻击必定暴击。（包括治疗英雄）",
    "key1": "normal_crit",
    "value1": true
  },
  "2038": {
    "des": "造成的中毒伤害的10%转化为血量治疗自己。",
    "key1": "poison_change_hp",
    "value1": 0.1
  },
  "2039": {
    "des": "受到控制效果（麻痹、沉默、眩晕）概率降低35%",
    "key1": "control_buff_lowrate",
    "value1": 0.35
  },
  "2040": {
    "des": "受到灼烧、中毒伤害时，该伤害降低35%",
    "key1": "damage_buff_lowArg",
    "value1": 0.35
  },
  "2041": {
    "des": "技能直接击杀敌方目标时，获得目标剩余的所有怒气（输出英雄佩戴）",
    "key1": "kill_rob_anger",
    "value1": true
  },
  "2042": {
    "des": "释放技能造成的中毒附加封治疗效果，中毒状态的英雄无法受到治疗",
    "key1": "poison_add_forbidden",
    "value1": true
  },
  "2043": {
    "des": "技能直接伤害的18%转化为血量，治疗自己",
    "key1": "skill_turn_rate",
    "value1": 0.18,
    "key2": "skill_turn_tg",
    "value2": "team_self"
  },
  "2044": {
    "des": "首回合免疫眩晕、沉默、麻痹效果",
    "key1": "first_nocontrol",
    "value1": true
  },
  "2045": {
    "des": "治疗英雄释放技能时，对己方血量最少的3个英雄治疗效果额外提升治疗英雄攻击的32%",
    "key1": "heal_min_hp3_rate",
    "value1": 0.32
  },
  "2046": {
    "des": "攻击纵排目标时，额外降低目标1点怒气。（只对当前有纵排减怒效果的英雄生效）",
    "key1": "enemy_vertical_anger",
    "value1": 1
  },
  "2047": {
    "des": "单体输出英雄直接伤害击杀目标后，追加1次技能，对敌方单体造成175%物理伤害。（追加的技能不消耗怒气，不触发任何特性）",
    "key1": "kill_later_skill",
    "value1": "{\"type\":\"attack\",\"mul\":1.75,\"damageType\":\"phy\",\"targetType\":\"enemy_1\",\"rate\":1}"
  },
  "2048": {
    "des": "被灼烧的英雄无法获得无敌和无敌吸血盾效果",
    "key1": "burn_not_invincible",
    "value1": true
  },
  "2049": {
    "des": "攻击目标越少，清除敌方英雄无敌状态的概率越高，最多对1个目标提高100%的清除无敌概率",
    "key1": "less_clear_invincible",
    "value1": 1
  },
  "2050": {
    "des": "单体输出英雄的所有攻击优先攻击敌方当前血量最低的英雄",
    "key1": "target_minHP",
    "value1": true
  },
  "2051": {
    "des": "英雄怒气小于7点时，不会释放技能；释放技能消耗当前所有怒气，超过4点怒气部分，每额外消耗1点怒气，技能伤害增加15%",
    "key1": "needAnger",
    "value1": 7,
    "key2": "allAnger",
    "value2": true
  },
  "2052": {
    "des": "初始怒气增加2点",
    "key1": "curAnger",
    "value1": 2
  },
  "2053": {
    "des": "暴击伤害+30%",
    "key1": "slay",
    "value1": 0.3
  },
  "2054": {
    "des": "暴伤减免+20%",
    "key1": "slayDef",
    "value1": 0.2
  },
  "3001": {
    "des": "释放技能有40%几率追加1次技能，对全体造成41%法术伤害",
    "key1": "skill_later_skill",
    "value1": "{\"type\":\"attack\",\"mul\":0.41,\"damageType\":\"mag\",\"targetType\":\"enemy_all\",\"rate\":0.4}"
  },
  "3002": {
    "des": "全体上阵英雄暴击几率+30%",
    "key1": "team_crit_add",
    "value1": 0.3
  },
  "3003": {
    "des": "行动后回复自身1点怒气",
    "key1": "action_anger",
    "value1": 1
  },
  "3004": {
    "des": "全体上阵英雄暴击几率+20%",
    "key1": "team_crit_add",
    "value1": 0.2
  },
  "3005": {
    "des": "技能造成的治疗量+25%",
    "key1": "skill_heal_amp",
    "value1": 0.25
  },
  "3006": {
    "des": "受到普通攻击直接伤害时，回复自身1点怒气",
    "key1": "hit_anger_s",
    "value1": 1
  },
  "3007": {
    "des": "释放技能后，额外回复自身1点怒气",
    "key1": "skill_anger_s",
    "value1": 1
  },
  "3008": {
    "des": "直接伤害导致死亡时100%眩晕击杀自己的敌方英雄",
    "key1": "died_later_buff",
    "value1": "{\"buffId\":\"dizzy\",\"duration\":2,\"buffRate\":1}"
  },
  "3009": {
    "des": "技能造成的伤害增加25%",
    "key1": "skill_attack_amp",
    "value1": 0.25
  },
  "3010": {
    "des": "直接伤害击杀目标后，回复自身1点怒气",
    "key1": "kill_anger",
    "value1": 1
  },
  "3011": {
    "des": "技能目标每减少1个，技能伤害增加10%",
    "key1": "skill_less_amp",
    "value1": 0.1
  },
  "3012": {
    "des": "技能直接伤害的50%转化为生命，治疗己方生命最低的队友",
    "key1": "skill_burn_turn_heal",
    "value1": 0.5
  },
  "3013": {
    "des": "直接伤害击杀目标后，追加1次普通攻击（追加的普通攻击不会回复怒气）",
    "key1": "kill_add_d_s",
    "value1": true
  },
  "3014": {
    "des": "释放技能后，降低目标1点怒气",
    "key1": "skill_less_anger",
    "value1": 1
  },
  "3015": {
    "des": "受到直接伤害的18%转化为生命，治疗己方全体目标",
    "key1": "hit_turn_rate",
    "value1": 0.18,
    "key2": "hit_turn_tg",
    "value2": "team_all"
  },
  "3016": {
    "des": "受到的治疗量增加50%",
    "key1": "healAdd",
    "value1": 0.5
  },
  "3017": {
    "des": "释放技能后，回复全体队友1点怒气",
    "key1": "skill_anger_a",
    "value1": 1
  },
  "3018": {
    "des": "自身生命每降低10%，伤害增加5%",
    "key1": "low_hp_amp",
    "value1": 0.05
  },
  "3019": {
    "des": "行动后自身伤害增加8%",
    "key1": "action_buff",
    "value1": "{\"buffId\":\"amplify\",\"duration\":99,\"buffArg\":0.08,\"buffRate\":1}"
  },
  "3020": {
    "des": "释放技能附带眩晕的概率增加至65%",
    "key1": "buffRate",
    "value1": 0.65
  },
  "3021": {
    "des": "攻击时，对灼烧目标的暴击几率额外增加80%",
    "key1": "burn_att_change_skill",
    "value1": "{\"crit\":0.8}",
    "key2": "burn_att_change_normal",
    "value2": "{\"crit\":0.8}"
  },
  "3022": {
    "des": "受到普通攻击时，有80%概率使攻击者灼烧，持续2回合",
    "key1": "hit_buff",
    "value1": "{\"buffId\":\"burn\",\"buffArg\":0.2,\"duration\":2,\"buffRate\":0.8}"
  },
  "3023": {
    "des": "释放技能时，为队友附加的持续治疗效果增加至风伯攻击的32%",
    "key1": "skill_later_buff",
    "value1": "{\"buffId\":\"recover\",\"buffArg\":0.32,\"duration\":2,\"buffRate\":1}"
  },
  "3024": {
    "des": "受到灼烧状态敌人攻击时，受到的直接伤害额外再降低25%",
    "key1": "burn_hit_reduction",
    "value1": 0.25
  },
  "3025": {
    "des": "释放技能后，给血量最少的2名队友附加无敌吸血盾，持续1回合",
    "key1": "skill_later_buff",
    "value1": "{\"buffId\":\"invincibleSuck\",\"duration\":1,\"buff_tg\":\"friend_minHp_2\",\"buffRate\":1}"
  },
  "3026": {
    "des": "释放技能时，如果目标处于灼烧状态，附加眩晕的概率提升至80%",
    "key1": "burn_buff_change_skill",
    "value1": "{\"buffRate\":0.8}"
  },
  "3027": {
    "des": "普通攻击对灼烧目标造成的伤害额外增加80%",
    "key1": "burn_att_change_normal",
    "value1": "{\"amplify\":0.8}"
  },
  "3028": {
    "des": "释放技能附加灼烧状态的概率增加至96%",
    "key1": "buffRate",
    "value1": 0.96
  },
  "3029": {
    "des": "受到普通攻击时，有50%概率使攻击者灼烧，持续2回合",
    "key1": "hit_buff",
    "value1": "{\"buffId\":\"burn\",\"buffArg\":0.2,\"duration\":2,\"buffRate\":0.5}"
  },
  "3030": {
    "des": "直接伤害击杀灼烧目标后，回复自身50%生命",
    "key1": "kill_burn_heal",
    "value1": 0.5
  },
  "3031": {
    "des": "释放技能后，追加1次普通攻击（追加的普通攻击不会回复怒气）",
    "key1": "skill_add_d_s",
    "value1": true
  },
  "3032": {
    "des": "释放普通攻击后额外降低目标1点怒气",
    "key1": "normal_less_anger",
    "value1": 1
  },
  "3033": {
    "des": "释放技能附带眩晕的概率增加至70%",
    "key1": "buffRate",
    "value1": 0.7
  },
  "3034": {
    "des": "直接伤害击杀目标后回复自身2点怒气",
    "key1": "kill_anger",
    "value1": 2
  },
  "3035": {
    "des": "目标血量每减少10%，对其造成的的治疗量增加5%",
    "key1": "low_hp_heal",
    "value1": 0.05
  },
  "3036": {
    "des": "减伤盾减少受到直接伤害的百分比增加至50%",
    "key1": "buffArg",
    "value1": 0.5
  },
  "3037": {
    "des": "释放技能附加麻痹效果的概率增加至50%",
    "key1": "buffRate",
    "value1": 0.5
  },
  "3038": {
    "des": "释放技能附加中毒效果的概率增加至96%",
    "key1": "buffRate",
    "value1": 0.96
  },
  "3105": {
    "des": "【+5激活】攻击+600",
    "key1": "atk",
    "value1": 600
  },
  "3110": {
    "des": "【+10激活】生命+6000",
    "key1": "maxHP",
    "value1": 6000
  },
  "3115": {
    "des": "【+15激活】伤害减免+5%",
    "key1": "reduction",
    "value1": 0.05
  },
  "3120": {
    "des": "【+20激活】伤害加成+5%",
    "key1": "amplify",
    "value1": 0.05
  },
  "3130": {
    "des": "【+30激活】攻击加成+5%",
    "key1": "self_atk_add",
    "value1": 0.05
  },
  "3135": {
    "des": "【+35激活】伤害减免+5%",
    "key1": "reduction",
    "value1": 0.05
  },
  "3140": {
    "des": "【+40激活】生命加成+5%",
    "key1": "self_maxHP_add",
    "value1": 0.05
  },
  "3145": {
    "des": "【+45激活】伤害加成+5%",
    "key1": "amplify",
    "value1": 0.05
  },
  "3150": {
    "des": "【+50激活】初始怒气+1",
    "key1": "curAnger",
    "value1": 1
  },
  "3155": {
    "des": "【+55激活】攻击加成+5%",
    "key1": "self_atk_add",
    "value1": 0.05
  },
  "3160": {
    "des": "【+60激活】伤害减免+5%",
    "key1": "reduction",
    "value1": 0.05
  },
  "3165": {
    "des": "【+65激活】生命加成+5%",
    "key1": "self_maxHP_add",
    "value1": 0.05
  },
  "3170": {
    "des": "【+70激活】伤害加成+5%",
    "key1": "amplify",
    "value1": 0.05
  },
  "3175": {
    "des": "【+75激活】初始怒气+1",
    "key1": "curAnger",
    "value1": 1
  }
}